Mez'mire

Description:

Mez’mire
NG Human Wizard 2
Init 2;
DEFENSE:
AC 13, touch 13, flat-footed 11 (
2 Dex, +1 Dodge)
hp 14
Fort +1, Ref +2, Will + 3
OFFENSE:
Speed: 30 Ft.
Melee: Quarterstaff +2 (1D6/1D6 +1/ Crit: 19-20 x2)
Ranged: Light Crossbow +3 (1D8/ Crit: 19-20 x2)

STATISTICS:

Str 11, Dex 15, Con 12, Int 18, Wis 14, Cha 13
Base Attack Bonus: +1
Feats:
Dodge, Spell Focus (Evocation)

Skills:
Knowledge Arcana +9
Knowledge Planes +9
Appraise +9
Spellcraft +9
Knowledge History +9

Class Skills:
Arcane Bond
Arcane School (Abjuration)
Prohibited Schools ( Illusion & Divination)
Cantrips
Scribe Scroll

Languages:
Common, Draconic, Sylvan, Elven, Dwarven

Gear: 500 Gold Pieces + ½ Basic Adventuring Gear

Bio:

Backstory:
You are Mez’mire Nephaer born to Ulrich Nephaer a great and proud warrior of the barbarian clan. You were born with a gift but shunned for having it, your father calls you “The Embarrassment”. You have 6 brothers and 2 sisters, they often call you the same, some call you by your real name. Your gift being that you are rather intelligent and show traits of a arcane spellcaster. You were sent away for your safety and took shelter in the Arcane tower in Deneworth appreticing to Archmage Irvine there you continued your studies and became a Wizard. You set off on your own to study the world and its dark secrets, your thirst for knowledge is extreme. (Side Quest: You started searching the world for arcane relics and items. The stuff in legends, this is your characters main goal.)

Mez'mire

Hands of Fate GMPatar